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NPC Generator

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Advanced [show]


Justin Everleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair, when down, is lengthy. His eyes are blue and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Carter in town.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fisher again; and he is unsatisfied with his job

Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Justin Everleigh, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Dean Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a fancy grey suit. His white hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 13 years.

Motivation: To pay off his debts; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Debt. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Dean Everly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His white hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Bertram was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Doctor again.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Bertram Mori, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears brown cloth garments or leather armor. His blonde hair is greasy and uncared for. His brown eyes are passionate and lively.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Flaws: Ugly, Depressed. Bonds: Has a crush, Poor, Adventurer. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Drogo Fidget, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His tied-back hair is red. His blue eyes peer out from beneath his Stetson white hat.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Conway, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)18 (+4)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Coral (110 gp). Red-brown spinel (110 gp).


Social Check DCs

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