Clerebold Livingstone, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insane, Racist. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Wymar Breeden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a long black beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Rich, Nature. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 30 pp. 1 Darkwood Shield. 1 Half-Plate.
Kyle Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a black and violet robe with the hood down. His chestnut hair is singed and shortened. He has gleaming, smiling gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Immigrant. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Chalcedony (60 gp). Citrine (60 gp). Sardonyx (60 gp). Red spinel (90 gp). 1 Minor magic item.
Henry Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy green pantaloons and a yellow scarf. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Don Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is unkempt and raggedy. His gray eyes dart from person to person.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Don was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Joker, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp. 1 Darkwood Shield. 1 Buckler. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
