Patrick Sheldon, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he very much looks the part of a Map Maker. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and to be a bounty hunter again
Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Mentor. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Roland Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears professional attire. His hair is short and golden. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up lance and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Fighting. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Percival Brandon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Flaws: Forgetful, PTSD. Bonds: Slave, Religious. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp. 1 Magnifying glass. 1 Silk rope.
Adelard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a red armored body suit, with a simple green line shooting up and back down. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Alexandre Clayton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Carpenter. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. Hematite (6 gp). Deep blue spinel (700 gp). Jet (90 gp).
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