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NPC Generator

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Advanced [show]


Patrick Crawford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His hair is white and curly. He has gleaming, smiling blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Healer, who enjoyed hunting, Patrick was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Crawford, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)17 (+3) 13 (+1)8 (-1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Spalding, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long golden beard with little hanging trinkets. His hazel eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Tanner like his mother before him.

Motivation: Further expansion of business.

Ideals: Pacifist. Bonds: Poor, Guardian, Nature, Job. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Theobald Spalding, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Violet garnet (800 gp). Lapis lazuli (8 gp). Black pearl (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Performer uniform, marred by sweets. His white hair is cut short. His amber eyes peer out from beneath his top brown hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Roofer, who enjoyed hunting, Don was taken on many hunting expeditions. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Roofer again.

Flaws: Ugly, Antagonistic. Bonds: Job, Military, Nature. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Northcott, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 23000 sp.


Social Check DCs


Theobald Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His chestnut hair is greasy and uncared for. His violet unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Poor. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Theobald Wentworth, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky white painted plate armor. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of orcs once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies, Immigrant. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Gerard Berkeley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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