Shane Chatham, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He has a hunchback. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich, Nature. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Blakely, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Guardian, Family, Adventurer. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 5 (-3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1
Possessions: 2200 sp. 1 Banded mail. 1 Buckler. 1 Masterwork studded leather.
Ernest Woods, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he's in love
Ideals: Justice. Bonds: Rich, Immigrant, Attractive, Has a crush. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Silk rope.
Gerald Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Spy. His deerstalker hat is riddled with cuts and holes. His amber eyes peer out from beneath his deerstalker green hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bowyer, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 700 gp. Star rose quartz (30 gp). Black opal (900 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Darlington, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is singed and shortened. His gray unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp. 1 Masterwork Heavy wooden shield. 1 Breastplate. 1 Chain shirt.
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