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NPC Generator

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Advanced [show]


Hugh Sutton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is heavily combed to the right. His green unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Hugh will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Hugh was born the youngest of three triplets. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to unite with his sister

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Attractive, Family. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Sutton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Fidget, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His red hair is long and unkept. His eyes are blue and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.

History: The child of a Interpreter, who enjoyed hunting, Everard was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Ugly, Emotional. Bonds: Adventurer, Criminal record, Nature. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Everard Fidget, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)10 (+0) 6 (-2)14 (+2)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His brown hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has worked as a Fortune-teller like his mother before him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable. Flaws: Insane. Bonds: Slave, Nature, Job. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Manfred Melancon, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Bookbinder uniform. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Herbalist profession.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Passionate. Bonds: Job, Poor, Enemies, Adventurer. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Gerard Staurheim, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep green spinel (90 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Jocelyn Denholm, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Poor. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Jocelyn Denholm, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 200 gp.


Social Check DCs

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