Gerard Soames, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a brown suit, white shirt, and red tie. His auburn hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gerard was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion.
Ideals: Athletic. Flaws: Hedonist, Racist. Bonds: Attractive, Nature. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Roger Marlee, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He prefers to wear flannel. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Gifted from a young age, Trym studied abroad. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He has never given up on his painting dream.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Artistic, Gifted. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Aquamarine (600 gp). Violet garnet (600 gp).
Miles Dumph, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an entirely blue suit with white socks and a vest with buckled shoes. He has wavy silver hair. His hazel eyes peer out from beneath his broad blue hat.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and to reunite with his absent father
Flaws: Shy, Mundane. Bonds: Religious, Family, Rich. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Bernard Harper, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a quarterstaff on his belt, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.
Motivation: To pay off his debts.
Ideals: Fighting. Flaws: Shy. Bonds: Military, Rich, Debt. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
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