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NPC Generator

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Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His silver hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves music and to teach people music more than just about anything. He has a minor phobia of water and hates getting wet.

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now owns his own business.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Hugh Allerton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Hunter York, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a pastel suit, black shirt, and tan tie, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Entrepeneur. Flaws: Shy, Forgetful. Bonds: Adventurer, Enemies. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Hunter York, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Godfrey Whitby, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 17 (+3)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Amber (40 gp). Blue sapphire (900 gp). Bloodstone (60 gp).


Social Check DCs


Justin Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of strength around his neck, and a whip on his belt. He wears a deerstalker hat to hide his balding. This green eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the west, but his parents moved at a very young age to the south. Justin was born on a far western desert where he grew up under the tutelage of his mother, an expert Roofer. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Criminal record, Immigrant. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Windsor, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Professionalism, Joker. Bonds: Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

John Heiser, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)18 (+4) 17 (+3)9 (-1)
Skills History +6, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Giant, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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