Miles Halsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man is generally shirtless and showing off his tattooed chest. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Mentor, Debt. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Godfrey Northcott, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his pastel robe and has his flail always slung over his shoulder, and sports empty pouches on his belt. He has done his best to style his silver hair to look like a famous performer. His gray eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across
History: A powerful necromancer made him what he is. A gifted student he started as a Stableman, but he got bored and became a Miner. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Criminal record, Mentor, Job, Enemies. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Theobald Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is muscular with a powerful set of arms. His hair is blonde and very short. His eyes are a pleasant hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable.
Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Rich, Slave. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp. 1 Silver holy symbol.
Roger Kirby, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: Born in the north his family was never financially stable. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Adventurer, Poor. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Hugh Ramsay, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Optimist. Bonds: Enemies, Religious, Adventurer. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 7
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 300 gp. Obsidian (9 gp). Sard (70 gp). Banded agate (9 gp). Malachite (9 gp). 1 Minor magic item.
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