John Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by giants. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Addict. Bonds: Rich, Attractive, Enemies, Job. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 8000 cp. 1 Masterwork Artisan’s tools. 1 Small steel mirror.
Theobald Read, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful, Disease. Bonds: Slave, Attractive. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (700 gp). Smoky quartz (40 gp).
William Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He uses divination through singing.
History: He was born to loving parents in a slum to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Slave, Poor, Job. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Miles Addington, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white, silky, and of moderate length. He is baby faced.
Personality: This man loves writing and to teach people writing more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Athletic, Artistic, Justice. Bonds: Attractive, Nature. Occupation: Bookbinder
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 30 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item.
Trym Cason, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and sabotage a competitor
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family, Criminal record, Job. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 5000 cp. Aquamarine (900 gp). Alexandrite (900 gp). Chrysoberyl (70 gp). 1 Darkwood Buckler. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
