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NPC Generator

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Advanced [show]


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man likes to wear ponchos typically of a light tan in addition to tight pants. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. Gerald was born on a far northern plains where he grew up under the tutelage of his father, an expert Blacksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to clean up the streets

Flaws: Ugly, Shy. Bonds: Family, Immigrant, Guardian, Enemies. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Walpole, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 5 (-3)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Clerebold Gladstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is wearing a long, white, dusty cloak. His hair is auburn and curly. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the north. In his 11th year, his parents were killed by a dire rats raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats.

Ideals: Joker, Optimist. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Gladstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Patrick Ramsay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his hair in dreadlocks. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Patrick Ramsay, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: Eccentric and domineering, Kyle will drive conversation. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 15 years.

Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Logical. Bonds: Criminal record, Rich, Job. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Kyle Ashley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Law, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair is chestnut, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Entrepeneur. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Gerald Law, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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