Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce amber eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the north. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Bonds: Poor, Immigrant, Adventurer, Slave, Enemies. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. 1 Masterwork Light steel shield.
Godfrey Ogden, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely black suit with green socks and a vest with buckled shoes, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.
History: Godfrey hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of dire rats; and revenge
Flaws: Addict, Ugly, Shy. Bonds: Enemies, Immigrant. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Masterwork Heavy wooden shield.
Henry Atherton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Performer. He has no hair. He has amber eyes and a white hat with a brown feather.
Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: Marry his brother to traveling adventurers; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Secretive. Bonds: Mentor, Job, Family. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Conrad Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His chestnut hair is unkempt and raggedy. His eyes are gray.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Conrad was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Diggory Beitz, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is auburn and curly. His face is covered beneath a completely black helmet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and to be a map maker again
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
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