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NPC Generator

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Advanced [show]


Drogo Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his dagger. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Bonds: Adventurer, Religious. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Drogo Wedgwood, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Raymond Ogden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. His eyes are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Raymond studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Addict, Depressed. Bonds: Attractive, Mentor. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Raymond Ogden, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 5 (-3)6 (-2)
Skills Acrobatics +3, Survival -1
Senses Passive Perception 7
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and he's in love

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Has a crush. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Dean Denholm, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 18 (+4)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Barlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Theobald was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Sensitive. Bonds: Immigrant, Rich, Family, Attractive. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Theobald Barlow, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amber (160 gp).


Social Check DCs


Lance Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Poor, Criminal record, Adventurer. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Livingstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)8 (-1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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