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NPC Generator

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Advanced [show]


Robert Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered flail and tarnished whip as well. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: Robert was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Entrepeneur, Fighting, Optimist. Bonds: Attractive, Has a crush. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Moreno, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Kody was born the youngest of three triplets. His childhood dream was to be a Stableman, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he desires power and/or immortality

Bonds: Adventurer, Family, Job, Guardian. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Kody Marley, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Raymond Milton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He got into the Map Maker business at a young age. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Raymond Milton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)7 (-2) 15 (+2)17 (+3)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Clifford, Male Human [Permalink]

Personal [hide]

Description: This western man wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Immigrant, Military. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Percival Clifford, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)18 (+4) 17 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Infernal, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young William began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

William Gentry, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (600 gp).


Social Check DCs

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