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NPC Generator

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Advanced [show]


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His auburn hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful necromancer made him what he is. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Optimist, Logical. Bonds: Poor, Mentor, Criminal record. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Roger Churchill, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Gerard began to lead the lost caravan. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Gerard Kimberly, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Sharps, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear red tank tops with white pants. His hair is short and brown. His eyes are a pleasant green.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: When he was but 6 years old his parents immigrated from the east. Frederick was born on a far eastern forest where he grew up under the tutelage of his father, an expert Detective. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Frederick Sharps, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is typically in his Brewer uniform. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Brewer like his mother before him.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Tim Clive, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anselm Shipley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with black pants. His hair is black and very short. His eyes are a pleasant amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: The child of a Roofer, who enjoyed hunting, Anselm was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insomniac. Bonds: Nature, Immigrant, Adventurer. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Anselm Shipley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Pink pearl (130 gp). Star rose quartz (20 gp).


Social Check DCs

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