Manfred Browning, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tan leather gloves, a tan jacket, and tight pants, marred by beers. His auburn hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He has drifted from career to career and currently works as a Engraver.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Norman Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.
History: Gifted from a young age, Norman studied abroad. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 600 sp.
Gunter Astley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. His amber eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Military, Rich. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Drogo Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy blonde hair. His eyes are green and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Barkeep business at a young age. He has had some formal music training, and achieved minor success. He struck the Barkeep job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to hide his balding. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Antagonistic, Insomniac, Insane. Bonds: Attractive, Rich. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
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