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Advanced [show]


Trey Tenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He is a great chef.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the large cave and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature, Has a crush. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Trey Tenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills History +2, Stealth -2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Roland Axton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with black socks and a vest with buckled shoes. His golden hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Mentor. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Roland Axton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 11 (+0)5 (-3)
Skills Medicine +2, Persuasion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with yellow pants. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Military, Religious. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Manfred Byron, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Blue quartz (10 gp). Moss agate (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Harlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears violet leather gloves, a violet jacket, and tight pants. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his dancing dream.

Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Gilbert Harlow, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 13 (+1)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Family. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Barclay, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 12000 sp.


Social Check DCs

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