Roger Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple black robe with tan stripes complete with hood. His auburn hair is smooth and relatively long. His eyes are likewise green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Anthony Beverly, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west to a Guard, Anthony learned a great deal about his father's area of expertise. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Selfish, Insane. Bonds: Criminal record, Job. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Hunter Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in green turtlenecks beneath a red coat with black slacks. With bright golden hair and a scraggly beard. His blue eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism, Justice. Bonds: Criminal record, Religious, Mentor. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is cut short. His gray eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Human compassion; and he desires power and/or immortality
Flaws: Antagonistic, Forgetful, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp.
Richard Lincoln, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a yellow collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His right hand appears badly burned and disfigured. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic. Flaws: PTSD. Bonds: Job, Poor. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!