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NPC Generator

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Advanced [show]


Bernard Benson, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a yellow cloak and cross-gartered red stockings. He wears his chestnut hair up. His green unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Disease, Racist, Shy. Bonds: Immigrant. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Bernard Benson, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)6 (-2)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. He is portly but not overly obese. His brown hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Family, Rich, Adventurer. Occupation: Painter

Voice: German accent

Attributes [hide]

Guy Beverly, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 7 (-2)15 (+2)
Skills History +4
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His white hair is lengthy. He has brown eyes and a red hat with a white feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Randal Hackney, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Debt. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Drogo Coombs, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor mother left him crippled. He inherited the family business which he has now maintained for 7 years.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Joker, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Don Bradly, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10 pp.


Social Check DCs

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