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Advanced [show]


Peter Reed, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting brown shirt and pants. He wears a deerstalker hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Peter began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and many brigands want him driven away

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Peter Reed, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Glassblower profession.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Expand his business; and to be a glassblower again

Ideals: Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gerald Graham, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 14 (+2)8 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Everburning torch. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Alexandre Wheatley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: He was raised by priests from a young age. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Alexandre Wheatley, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, brown cloak, and is pretty ugly. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Roger Marleigh, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 14 (+2)10 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp).


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful wizard made him what he is. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and seeks redemption

Bonds: Rich, In love, Criminal record, Family, Mentor. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Lance Altham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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