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NPC Generator

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Advanced [show]


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his long blonde hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Anselm Haley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Jasper (80 gp). Golden pearl (120 gp).


Social Check DCs


Roland Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Hunter. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Roland Berkeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 15000 cp. 8 Acid flasks.


Social Check DCs


Reynard Weston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has done his best to style his auburn hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of western immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Flaws: Terse. Bonds: Adventurer, Immigrant. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Reynard Weston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. He has wavy silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Justice, Professionalism. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

John Cotton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After months of barely getting by, Ralf managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Ralf Shirley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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