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NPC Generator

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Advanced [show]


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Laborer. He wears his white hair up. He has several tiny jet earrings on each ear.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: Gifted from a young age, Randal studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Randal Berkeley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 17 (+3)14 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nicholas Fulton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. He has no hair. His face is scarred and worn.

Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Banker, who enjoyed hunting, Nicholas was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his singing dream.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Fulton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Intimidation +2, Medicine +0
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown painted combat armor at almost all times. His black hair is smooth and relatively long. This hazel eyed easterner is not easily forgotten.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Ernest Clinton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Arnold Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He keeps his blonde hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Arnold Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.

Motivation: To protect his home; and sabotage a competitor

Ideals: Optimist, Gifted. Bonds: Job, In love, Adventurer, Guardian. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)8 (-1) 10 (+0)12 (+1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Blue quartz (11 gp). Deep green spinel (60 gp). Obsidian (11 gp).


Social Check DCs

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