Norman Southey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is matted, messy, and big. This blue eyed southerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Nature, Poor. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Peter Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He has a long silver beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Ruler.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Antagonistic, Ugly. Bonds: Job, Debt, Rich. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Lapis lazuli (7 gp). Iolite (80 gp).
Dean Ryley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, red cloak. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Spice Merchant business at a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Dean never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, In love, Adventurer. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1 Masterwork Heavy steel shield. 1 Masterwork studded leather. 1 Masterwork studded leather.
William Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his white robe and has his scythe always slung over his shoulder. His hair is red and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Terse, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Thomas Kinsley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair and beard is wavy and long. He has green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Human compassion; and doesn't want to be a ruler and was forced into it by his family
Ideals: Optimist. Flaws: Racist. Bonds: Job, Family. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Deep blue spinel (700 gp). Onyx (20 gp). Golden yellow topaz (700 gp). Chrysoprase (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
