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Advanced [show]


Theobald Kendall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and white with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He takes great joy in being the best Junk Dealer in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Junk Dealer job and began his own company from there.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Theobald Kendall, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Rich purple corundum (800 gp).


Social Check DCs


Guy Royston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Fighting, Gifted. Flaws: Impulsive. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Guy Royston, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)8 (-1) 6 (-2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic, Athletic. Bonds: Criminal record. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Manfred Livingstone, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is wearing colorful clothing, dressed as a Bricklayer. He has a hunchback. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and a rival would like him out of the picture

Flaws: Ugly, Insane. Bonds: Criminal record, Military, Rich, Job. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Adelard Mitchell, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tim Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He sports a flattop hair cut. His eyes are a pleasant gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Athletic, Gifted. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Tim Huckabee, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs

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