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NPC Generator

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Advanced [show]


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a black suit. His red hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Barrister, but he got bored and became a Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Adelard Merton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 2 Holy water. 4 Thunderstones.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His head has been shaved. His eyes are a pleasant violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small forest village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Theodoric Graeme, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His tied-back hair is golden. He has violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Norman was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and to unite with his sister

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Norman Denholm, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Aldous Browning, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large brown jacket. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Brewer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Attractive, Poor, Family. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Browning, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His top hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

John Blankley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Rhodochrosite (8 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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