Guy Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his golden hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Slave. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dustin Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin black vertical stripes and brown pants. He has styled his golden hair well, parting it to the left. His eyes are violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Bonds: Attractive, Military, Mentor, Adventurer, Religious. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp.
Aldous Graham, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His golden hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his brown eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To unite with his sister; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Attractive, Guardian, Enemies, Family. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Aquamarine (800 gp).
Theodoric Sharps, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, blue, dusty cloak. His golden hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: The child of eastern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mayor like his father before him.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Persistence. Bonds: Attractive, Immigrant, Job, Family. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 sp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (200 gp).
Chad Spalding, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: He got into the Blacksmith business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Blacksmith soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 4 (-3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. 1 Half-Plate. 1 Breastplate.
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