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NPC Generator

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Advanced [show]


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Map Maker. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Adventurer, Has a crush, Rich. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Thomas Ainsworth, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He struck the Dyer job and began his own company from there.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Disease. Bonds: Attractive, Job, Rich, Religious. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Alex Marlee, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)4 (-3) 7 (-2)11 (+0)
Skills Acrobatics +4, Religion -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 400 gp. 1 Antitoxin.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair has been sun bleached extensively. He is baby faced.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up lance and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: He is wracked by social anxiety; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Nature, Family. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Dean Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is blonde and very short. He wears an eyepatch.

Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Carlton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 7 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Banded agate (12 gp). Sard (50 gp). Deep blue spinel (900 gp).


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Aldous Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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