Odo Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. His eyes are green.
Personality: Calm and collected, he is a well trained Armorer. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and an old rival family wants him found
Ideals: Gifted, Entrepeneur. Bonds: Job, Family. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (13 gp). Black opal (500 gp). Malachite (13 gp).
Simon Byron, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a tan scarf. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is long and unkept. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Architect business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Religious, Job. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
Adam Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a hunchback. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Adam will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trym Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and yellow robe with the hood down. He is bristling with hidden weapons, mostly rapiers and bastard swords. He wears his red hair up. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has recently gotten a pet goose that steals things from people.
Motivation: He's in love; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Has a crush, Poor. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (120 gp). Iolite (30 gp).
Hubert Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His hair is auburn and curly. His eyes are likewise gray.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Doctor, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sellsword like his father before him.
Motivation: Sabotage a competitor; and to reunite with his old friends
Bonds: Religious, Poor, Job, Adventurer. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 1 Breastplate. 1 Half-Plate.
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