Peter Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear green tank tops with tan pants. His white hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive, Mundane. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 19000 cp. Deep blue spinel (800 gp). Bloodstone (40 gp). 1 Masterwork Common Melee.
Patrick Weston, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is cut close to his head. His ears are large.
Personality: Calm and collected, he is a well trained Spice Merchant. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. Patrick was born on a far southern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Banded mail. 1 Masterwork studded leather. 1 Darkwood Shield.
Raymond Clinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. His hair is short and red. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp.
Alex Rutland, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown broad hat and brown clothes. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.
History: When he was but 8 years old his parents immigrated from the east. Alex was born on a far eastern plains where he grew up under the tutelage of his father, an expert Locksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Guardian, Family. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Theobald Pickering, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his nunchaku always slung over his shoulder. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His green eyes are slightly larger than normal.
Personality: Eccentric and domineering, Theobald will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Bookbinder, but he got bored and became a Knight. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Rich, Criminal record. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!