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NPC Generator

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Advanced [show]


Theodoric Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a violet costume with the symbols of death on his torso. With a patchy blonde beard and wild blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with his god.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage

Bonds: Enemies, Religious, Family, Has a crush, Adventurer. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Theodoric Rutland, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 20000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears rags and sports a simple walking cane. His moppish blonde hair is in a traditional bowl cut. His fierce brown eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Many brigands want him driven away; and to settle down with his crush

Flaws: Addict. Bonds: Poor, Enemies, Job, Debt, Has a crush. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Gerard Lindsay, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes. His hair is long and red with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. This blue eyed easterner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the east. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he feels the way he acts is they only way to get by in the world

Ideals: Pacifist, Impeccable. Bonds: Criminal record, Rich, Job. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Hadley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)4 (-3)
Skills Insight +3, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 600 sp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


John Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Mentor, Military. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Ridley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 8 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a white tunic with violet highlights, and long black pants that bunch up around his shoes. His clothes are grease stained in places. His brown hair is heavily combed to the right. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Anselm was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Anselm Ramsey, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)19 (+4) 14 (+2)18 (+4)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Celestial, Elven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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