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Advanced [show]


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Odo Rutland, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Knight.

Motivation: Revenge; and he is a bit of a kleptomaniac

Ideals: Persistence. Bonds: Attractive, Enemies, Criminal record, Job. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Charles Rutland, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Wade, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a pastel tunic with red highlights, and long brown pants that bunch up around his shoes. He has a hunchback. His hair is chestnut and curly. He has several tiny opal earrings on each ear.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and money/treasure

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Gunter Wade, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Professionalism. Bonds: Rich, Attractive, Nature. Occupation: Healer

Voice: Russian accent

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alexandre Kenley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He is bald on top and has large black tufts of hair around his ears. He has several tiny amethyst earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Cynical, Racist. Bonds: Rich. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Alexandre Kenley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A roughly beaten golden orb (170 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Magnifying glass. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs

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