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Advanced [show]


Gilbert Brady, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky blue painted plate armor. His feathered hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Gilbert Brady, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). A silver and pearl hairclip (40 gp). Solid gold idol (200 gp). A roughly beaten golden orb (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He wears his blonde hair up. He has blue eyes and a brown hat with a tan feather.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against giants.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Military, Adventurer. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Trey Morton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is unkempt and raggedy. His eyes are likewise hazel.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was raised in a desert tribe. After coming to the age of reason, John took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

John Mori, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Simon Yorke, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Masseuse, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Family. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Simon Yorke, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bertram Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Baker does. He has shaved his head bald. This hazel eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: Bertram hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Baker.

Motivation: He wants revenge against illithids; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Logical. Flaws: Disease. Bonds: Job, Poor, Enemies. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Bertram Davenport, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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