Ralf Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan costume with the symbols of luck on his torso. His white hair is still thick. His fierce green eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Guardian, Immigrant. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2700 sp. Golden pearl (60 gp). Onyx (20 gp). Red garnet (60 gp).
Robert Reid, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He wears a feathered hat to hide his balding. He has gleaming, smiling violet eyes.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He is a great chef.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and wants a kiss
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Has a crush, Rich. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
Ernest Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his grey robe and has his scythe always slung over his shoulder. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is chestnut and curly. His fierce amber eyes like to dwell on things.
Personality: Eccentric and domineering, Ernest will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Extrovert, Justice. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Balimaar Deighton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Job, Slave. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Half-Plate. 1 Breastplate.
Diggory Weld, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His black hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Mortician, who enjoyed hunting, Diggory was taken on many hunting expeditions. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Hedonist. Bonds: Criminal record, Nature, Family, Religious. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 4 Antitoxin. 2 Thunderstones.
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