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NPC Generator

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Advanced [show]


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is lengthy and is close to two feet long. This blue eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Glassblower and found it very stressful. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and to be a mercenary again

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Arnold Walpole, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and green robe with the hood down. His auburn hair, when down, is lengthy. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Trym studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the south; and wishes to resurrect an old love

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Disease. Bonds: In love. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Trym Graeme, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Roger Barney, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. He was an apprentice working in his mother's forge. He has achieved small success as a Fisher.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Insane. Bonds: Religious, Poor, Job. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Roger Barney, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Cory Wesley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Animal Trainer, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Philantrophist. Flaws: Impulsive, PTSD. Bonds: Attractive, Poor, Religious. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Cory Wesley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a auburn handlebar mustache and slicked back auburn hair. His gray unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Athletic. Flaws: Disease, Mundane, Hedonist. Bonds: Family. Occupation: Knight

Voice: Whispers

Attributes [hide]

Gunter Dayton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 5 (-3)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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