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NPC Generator

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Advanced [show]


Don Deighton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Mortician. His golden hair is long and unkept. He has a dull look in his blue eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Don studied abroad. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To be a Mason again; and many gnolls want him driven away

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Adventurer, Job. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Don Deighton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 17 (+3)11 (+0)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Don Harper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely pastel suit with tan socks and a vest with buckled shoes. His hair is blonde and very short. His amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Addict. Bonds: Has a crush, Immigrant, Adventurer, Job. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Don Harper, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)4 (-3) 17 (+3)11 (+0)
Skills History -1, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Frederick Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is knotted and matted. His eyes are likewise hazel.

Personality: He dislikes all the random violence that takes place in the east. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east to a Sculptor, Frederick learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Justice, Impeccable. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Gladstone, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. Sard (40 gp). Alexandrite (500 gp). White opal (1200 gp). Smoky quartz (40 gp).


Social Check DCs


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Poor, Military. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Sutherland, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Gold and topaz bottle stopper cork (900 gp). Black velvet mask with numerous citrines (50 gp). Gold dragon comb with red garnet eye (900 gp). 1 Climber’s kit.


Social Check DCs


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a feathered hat to cover his moderate length red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Gerald Browning, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 4 (-3)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. White pearl (50 gp). Coral (50 gp). Amethyst (50 gp).


Social Check DCs

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