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Advanced [show]


Wymar Bradley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears a colorful flower in his white hair. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Shy, Fearful, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Wymar Bradley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Rock crystal (20 gp). Rhodochrosite (6 gp).


Social Check DCs


John Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is kept up in a ponytail inside a broad hat. He has several tiny opal earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: John hails from a village terrorized by gnolls. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Flaws: Disease, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Springfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Hayes, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow shirt with thin grey vertical stripes and white pants. His blonde hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to pay off his debts

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Lance Hayes, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


John Stanley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey painted combat armor at almost all times. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the north, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of gnolls; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

John Stanley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Cason, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His silver hair is cut jaggedly and amateurishly. He has a dull look in his green eyes.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to get laid.

Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush, In love. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Cason, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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