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NPC Generator

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Advanced [show]


Miles Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with blue highlights, and long pastel pants that bunch up around his shoes. He is physically well-built. His hair is chestnut and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Animal Trainer. He is obsessed with his god.

History: He was born several months after his mother was called into army service. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Addict. Bonds: Job, Religious, Military, Nature, Adventurer. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Chester, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally shirtless and showing off his tattooed chest. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Passionate, Logical. Flaws: Insomniac, Impulsive, Insane. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Aldous Kent, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Hourglass. 1 Silk rope.


Social Check DCs


Ernest Bradly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is typically in his Laborer uniform. He keeps his auburn hair in a flapper bob. He has hazel eyes and a blue hat with a pastel feather.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Disciplined, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Ernest Bradly, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Berkeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a long white beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Job. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Wymar Berkeley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Jade (160 gp). Amethyst (160 gp).


Social Check DCs


Reynard Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit, and sports empty pouches on his belt. He wears a colorful flower in his brown hair. He has a dull look in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Religious. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Reynard Addington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Star rose quartz (80 gp). Deep green spinel (140 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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