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NPC Generator

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Advanced [show]


Anthony Roscoe, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He became a Bowyer soon after.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Anthony Roscoe, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 15 (+2)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Diggory Morley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His white hair and beard is wavy and long. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Locksmith father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Diggory Morley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. With bright white hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Flaws: Greedy, Hedonist, Disease. Bonds: Adventurer, Family. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Gerard Eastoft, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Milton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Family, Immigrant, Adventurer. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Richard Milton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a robe, a symbol of magic around his neck, and a nunchaku on his belt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Logical, Gifted. Flaws: Ugly. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Guy Garfield, Male Human Fighter 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 6 (-2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item.


Social Check DCs

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