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Advanced [show]


Gunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has a brown handlebar mustache and slicked back brown hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up kukri and armor he uses now. He's since become an addict/alcoholic.

Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Mentor, Nature. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Gunter Carlyle, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His white hair is slicked back into a classic pompadour. His eyes are blue and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Gilbert Conway, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 40 pp.


Social Check DCs


Balimaar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean white cloak covering his clean studded leather. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Armorer father left him crippled. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has a crush on the local armorer

Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Has a crush, Enemies. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Ainsworth, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)7 (-2) 16 (+3)7 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His long black hair reaches down to his waist. He has gray eyes and a black hat with a blue feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 19000 cp. Fire opal (1000 gp). Blue quartz (12 gp). 1 Minor magic item.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He is portly but not overly obese. His black hair is heavily combed to the right. He has several tiny sapphire earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.

History: The child of a Gardener, who enjoyed hunting, Randal was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure.

Flaws: Insomniac. Bonds: Attractive, Rich, Adventurer, Nature, Enemies. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Randal Hadley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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