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NPC Generator

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Advanced [show]


Nicholas Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man has the majority of his body covered in plate. He has dyed his greying white hair a little too much giving a sharp white color. His violet unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Enemies. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Nicholas Gresham, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair has been sun bleached extensively. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 2000 sp. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Patrick Winchester, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a fancy black suit. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He has never given up on his writing dream.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Patrick Winchester, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 47000 sp. 1 Disguise kit.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair has been sun bleached extensively. His brown eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Gifted from a young age, Don studied abroad. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Myerscough, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Cloth of gold vestments (120 gp). 1 Good lock. 1 Masterwork Musical instrument. 1 Hourglass. 1 Superior lock.


Social Check DCs


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear violet clothing when he does not wear armor. His white hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his mother. Ralf was born on a far southern desert where he grew up under the tutelage of his mother, an expert Barrister. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Rich. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Ralf Livingstone, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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