Diggory Crawford, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his white hair well, parting it to the right. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Forgetful. Bonds: Adventurer, Immigrant, Religious. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Nicholas Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Nicholas hails from a village terrorized by dire rats. Nicholas was born on a far eastern island where he grew up under the tutelage of his father, an expert Dilettante. He left for the east, certain he would find work there.
Motivation: Revenge.
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 5000 cp.
Norman Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a red coat over a blue low-cut shirt, and a feathered hat upon his head. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. He has gray eyes and a red hat with a blue feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south to a Cartwright, Norman learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Joker, Justice, Athletic. Bonds: Job, Guardian. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Richard Altham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey costume with the symbols of magic on his torso. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp.
Theobald Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Nature. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
