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NPC Generator

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Advanced [show]


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His hair is short and auburn. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Anselm Staurheim, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)9 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. 1 Chain shirt.


Social Check DCs


Hubert Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His moppish golden hair is in a traditional bowl cut. This blue eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Hubert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Bonds: Job, Military, Rich, Attractive, Has a crush. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Brandon, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He has a hunchback. He keeps his long silver hair kept up in a rat tail. He has green eyes and a black hat with a red feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: A rival would like him out of the picture; and he is greedy

Flaws: Ugly, Shy. Bonds: Criminal record, Family, Rich. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Guy Churchill, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his crossbow. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Charles Wentworth, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his halberd ready. He has a long silver beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Joker, Entrepeneur, Gifted. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Bertram Kirby, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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