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NPC Generator

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Advanced [show]


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Doctor.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Criminal record, Religious. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Drogo Kendal, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Frederick Heiser, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white armored body suit, with a simple red line shooting up and back down. His moppish blonde hair is in a traditional bowl cut. He has gray eyes and a white hat with a red feather.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Frederick Heiser, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Rock crystal (80 gp). Star rose quartz (80 gp). Banded agate (7 gp).


Social Check DCs


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and tan tie. His blonde hair is greasy and uncared for. He has violet eyes and a grey hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Guardian, Family. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Robert Blyth, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 10 (+0)9 (-1)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Obsidian (13 gp).


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His red hair is greasy and uncared for. His eyes are amber and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Wellington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 17 (+3)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown cloak. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Priest

Voice: German accent

Attributes [hide]

Hunter Hadleigh, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 17 (+3)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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