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NPC Generator

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Advanced [show]


Balimaar Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with deerstalker hat. His brown hair is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Job, Poor. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Brandon, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His red hair is styled in orderly dreadlocks. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Godfrey Blythe, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Charles Royston, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has styled his black hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Charles Royston, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)17 (+3) 8 (-1)14 (+2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red spinel (140 gp).


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy green pantaloons and a pastel scarf. He has a long black beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Nature, Guardian. Occupation: Painter

Voice: Stutters

Attributes [hide]

Trey Harrington, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Bernard Woods, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Athletic, Gifted, Philantrophist, Entrepeneur. Bonds: Rich. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Bernard Woods, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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