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NPC Generator

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Advanced [show]


Gomory Stansfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His long red hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Detective in town.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He has a crush on the local Adventurer; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Fighting. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Gomory Stansfield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Anthony Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black cloak and cross-gartered violet stockings. His hair is white, silky, and of moderate length. This blue eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up trident and armor he uses now. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Military. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Anthony Bentham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 5 (-3)11 (+0)
Skills Animal Handling -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and has a large grey mantle and cape that has been intricately interwoven into his tan robe. His skin is also unnaturally pale. His golden hair is heavily combed to the right. He has hazel eyes and a grey hat with a tan feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Joker, Athletic. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Drogo Atterton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Courier, who enjoyed hunting, Ralf was taken on many hunting expeditions. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Nature, Military. Occupation: Healer

Voice: Stutters

Attributes [hide]

Ralf Walcott, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Theobald Snowdon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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