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NPC Generator

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Advanced [show]


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His hair is silver, silky, and of moderate length. This green eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Seamstress for hire.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Attractive, Job, Rich, Slave. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Wymar Blankley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Ryland, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears just a blue suit. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his feathered blue hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Bonds: Criminal record, Adventurer. Occupation: Hunter

Voice: German accent

Attributes [hide]

Lance Ryland, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Breastplate.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is cut short with large spiked bangs in the front. His hazel eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Butcher profession.

History: Sold as a small child to a wizard, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Butcher mother left him crippled. He has drifted from career to career and currently works as a Banker.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Mentor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Roscoe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Climber’s kit. 1 Superior lock. 1 Average lock.


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His chestnut hair is kept up in a ponytail inside a feathered hat. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Enemies, Religious. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Bertram Elton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 2 Holy water. 2 Holy water. 2 Holy water. 1 Smokesticks.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright auburn hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: Born in the north to a Tailor, Manfred learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: To be a Glassblower again; and sabotage a competitor

Flaws: Ugly, Addict, Lazy. Bonds: Job, Family. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Manfred Sherwood, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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