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NPC Generator

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Advanced [show]


Don Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears green trousers with white and brown striped suspenders. He wears various colorful collared shirts. His moppish blonde hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Cook, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Adventurer, Immigrant, Job, Debt. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Don Abram, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a black armored body suit, with a simple brown line shooting up and back down. His golden hair is thinning but still full. This green eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Charles Sherwood, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (700 gp).


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his gray eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Bonds: Attractive, Adventurer, Criminal record. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Gerard Woods, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)16 (+3) 17 (+3)8 (-1)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roland Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Mortician uniform. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has worked as a Mortician like his mother before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist, Justice. Bonds: Job, Poor. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Roland Garrick, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Coombs, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His brown hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to end his boredom

Flaws: Mundane, Fearful. Bonds: Rich, Job, Debt. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Coombs, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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