Wymar Peyton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems, and he perpetually has his longsword ready. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Sensitive, Secretive. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Percival Willoughby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has wavy black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to prove his worth to the world
Flaws: Disease, Impulsive, PTSD. Bonds: Attractive, Poor, Guardian. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Pink pearl (140 gp).
Gerald Oakley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey painted combat armor at almost all times. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gerald hails from a village terrorized by giants. In his 14th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many giants want him driven away.
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Enemies. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 14000 cp.
Charles Webley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His tied-back hair is auburn. His green unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Military. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 2 Antitoxin. 3 Alchemist’s fire.
Roger Barney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His long chestnut hair is drawn into a two foot long braid. His green eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of goblins once and for all.
History: A powerful slaver made him what he is. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins
Ideals: Athletic. Bonds: Poor, Attractive, Enemies, Mentor, Immigrant. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
