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Advanced [show]


Lewis Harlow, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He has no hair. His eyes are violet and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Lewis Harlow, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp. Silver pearl (70 gp). 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


John Remington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Disciplined, Optimist. Flaws: Disease. Bonds: Criminal record. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

John Remington, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His blonde hair is cut short. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Patrick Denholm, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Iolite (20 gp). Coral (60 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp).


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his greatsword ready. His chestnut hair is cut short with large spiked bangs in the front. He has blue eyes and a blue hat with a brown feather.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Slave, Adventurer, Guardian. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

John Addington, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Manfred Churchill, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Fisher, who enjoyed hunting, Manfred was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Poor. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Manfred Churchill, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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