Anselm Coombs, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears dark leathers with embroidery, and his gloved hand is found clutching a hand crossbow. He sports a flattop hair cut. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his singing dream.
Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well
Ideals: Persistence, Artistic. Bonds: Family, Rich, Criminal record. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 31000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Adam Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his chestnut hair in a pixie cut. His fierce green eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Disciplined. Bonds: Attractive, Family, Immigrant. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. Pink pearl (90 gp). 1 Masterwork Light wooden shield. 1 Darkwood Shield.
Raymond Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His auburn hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has drifted from career to career and currently works as a Detective.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Sensitive, Ugly. Bonds: Job. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 700 sp. 4 Holy water.
Kody Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered brown stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has hazel eyes and a grey hat with a brown feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Religious. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Guy Quinton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky red painted plate armor. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Brewer, his father struggled to pay the bills. While studying, he fell in love. They married and had a daughter. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Courier
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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